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"I remember even six years ago people would kind of laugh and say 'Oh, so you do bleepy bloppy noises,'" says Craig. This change in attitudes is not lost on the pair. Having worked for Rockstar North in Dundee, and now Edinburgh, for the past 10 years, Allan Walker and Craig Connor have seen the transformation of the games console from children's toy to grown-up's hobby at first hand and, in overseeing the music and audio for all of the five GTA games to date, they've played their part in it - the GTA franchise was aimed at adults from the off, and has arguably done more than any other to make it OK for adults to talk about gaming. And in terms of production values and time spent in development, today's blockbuster games are creeping up on their movie counterparts. It's just one of many signs that computer games have risen to the level of, and may already have surpassed, films as the diversion of choice of the masses.
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It would be a rare thing indeed for an album or DVD release to sell a million in a little over a week, and, at £40 a pop, GTA: SA saw more money changing hands than most blockbusters can expect to bank in the same period. With 677,000 copies sold in its opening weekend, GTA: SA became the fastest-selling games title ever in the UK, breaking the record set by its predecessor, Grand Theft Auto: Vice City, which has sold over 10 million copies worldwide. When the Playstation 2 game Grand Theft Auto: San Andreas was released in the UK at the end of October 2004, it took just nine days for sales to reach the one million mark. Impossible? Not if it's the soundtrack to one of the most successful computer games of all time. Imagine selling a million copies of your music in just over a week, with no video, no radio play and no touring.
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Craig Connor (left) and Allan Walker (right) of Rockstar Games.
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